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Nuke 3d and camera Projection

opened nuke x . to bring in render cam:

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  • file - open comp 

  • Nuke 3d space cam projections

  • generic

  • nuke scripts

  • tunnel cam projections

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Screenshot 2021-02-24 143920.png

Brought up image file:

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  • followed smae steps as top but after generic I pressed R in read node , clicked cam projections, Tunnel, then the jpeg image.

Screenshot 2021-02-24 144013.png
  1. Went into the 3D space by pressing the tab where it says 2D at the top. Brought in project3D node and then cylinder. bring in scene node afterwards.

2.   Added the scanline              render, connecting to          render cam and viewer

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Screenshot 2021-02-24 145547.png
Screenshot 2021-02-24 150626.png

After this, I rotated the cylinder to mimic the tunnel. selected cylinder 1 in node graph and rotated it 90 degrees and scaled it in y axis. I then copied the render cam node and attached it to the project 3d node. ( video below of process)

Screenshot 2021-02-24 153729.png

Nuke 3D  tracking

Opened this scene in nuke x 

Screenshot 2021-03-29 165150.png
Screenshot 2021-03-29 165019.png

Next I disconnected the RD at the bottom and added a camera tracker node

Screenshot 2021-03-29 165855.png
Screenshot 2021-03-29 165811.png

Then I double clicked camera tracker 1 then solve.

next I set up the camera for the scene

I then applied an image to the card 

applying an iamge to the card.png
Screenshot 2021-04-07 004358.png

Then I painted out the patch :

Now i will apply the patch :

3D equalizer

To open a file I pressed :

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  • Environments- basic

  • under scene on left double clicked on yellow line under cameras

  • click on browse

  • click on top bar and navigate to downloaded file 

​It is important to set the lens settings to this first before by double clicking on  default lenses to bring up the attribute editor: 

Screenshot 2021-03-04 145643.png

The lens identifier depends on which camera im using

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To start tracking:

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  • CTRl and click to set marker then guage marker then track.

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  • deselect marker  to track another point- ALT and click 

Tracking the markers on the floor:

Tracking sticker on computer:

To see how well the scene tracks , I brought up the deviation browser by clicking "Config" at the top then " add horizontal plane" then "deviation browser" and it bring up a graph like this:

deviation browser graph.png

Afterwards information needs to be inputted into the graph by clicking : Calc at the bottom then  Calc all from scratch and then use result. This brings up the camera points. when I click use result it brings up the green line on the deviation browser.

graph results.png
use result.png

Now to see the points I click deviation browser, show point deviation curves, then all points. Also ALT and click and dragging on deviation browseris to see the individual tracker points.

Now that I have my tracked points I did the  lens adjustments by clicking windows, parameter adjustment windows :

Then clicked Alt + c to give the results of the  lens adjustment

Screenshot 2021-03-28 203511.png

To save a  project !!: click 3DE4 ON bottom , save project as , and type a name where it says file!! eg. Sene_Track_001_07_.3de

 

To Open a project : click 3de4 on bottom - open project.

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Assignment 1: 

Firstly I imported this scene into 3d equaliser and went to (playback > export buffer compression file then overwrite )so the scene can play smoothly.

To get a low deviation I adjusted the focal length  and sensor size of the scene using survey data. Firstly , I double clicked on default lens and made sure these were the settings

Pillars_table_freemove_survey_data_01.jp
Screenshot 2021-04-14 171042.png

Next I started tracking my scene 

Screenshot 2021-04-14 191916.png
  • Afterwards I brought up the deviation browser for my scene  by clicking ( config> add horizontal plane> deviation browser.

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  • Then went to Calc at bottom , Calc all from scratch then use result

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  • Next clicked deviation broswer , point deviation curves , all points

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Screenshot 2021-04-15 171426.png

To get more accurate settings I changed the parameter attributes

I then aligned the scene aswell as as adding the locators and geo objects

geo loctors part 1.png

To get this view I changed the manual tracking tab to lineup controls, so it says lineup at the top:

Screenshot 2021-04-16 022400.png

Now I baked the scene

To bring in the assets exported from 3DE I firstly, opened Nuke x and  pressed "R" in the node graph to bring in the scene file.

Screenshot 2021-04-18 020254.png

Next I connected the nodes together 

Screenshot 2021-04-19 001424.png

Finally I cleared the fire exit sign  then  used the write node to render my scene , and then put it in after effects.

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Final render:

Screenshot 2021-04-20 031536.png

Lens distortion and grids 

Firstly i imported this scene in 3de and Then tracked it 

Screenshot 2021-04-15 135528.png

Next I set a constraint for the shot

Screenshot 2021-04-25 214315.png

Next I lowered the deviation value by changing the distortion of the scene

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Screenshot 2021-04-25 215419.png

Finally I used a grid to do the lens distortion of the scene 

 Dynamic lenses

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Screenshot 2021-04-22 132416.png

Tracked the scene

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Brought in a curve editor to add more data

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Then press alt c then use result

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Screenshot 2021-04-22 133317.png

Tracked a few more points

Assignment 2 : green screen project

For this assignment , the aim is to add in a 3D asset to the filmed footage 

Imported my scene into 3de . Then I went to playback , export buffer compression file .

Screenshot 2021-05-18 221609.png

I then double clicked lenses and ,made sure these settings were set
 

Screenshot 2021-05-18 203545.png

Next I tracked the scene, I clicked points and changed it to marker , when tracking markers to get a better track

Screenshot 2021-05-18 230729.png

Afterwards i pressed alt c  to calculate the results then i pressed use result . Brought up the deviation browser ( config, add horizontal plane , deviation browser).

Screenshot 2021-05-19 010020.png

Next I  changed the parameter attributes of the scene

Screenshot 2021-05-19 011232.png

I then aligned the scene , by going to lineup and in the deviation browser making sure to turn on show all point curves. Then I selected three points by holding alt shift and dragging around a marker

First i went to edit bake scene and then  exported the assests and brought them into nuke x.
 

opened Maya 2020 and brought in the mel script. 

finally i added the 3d weight
model in the scene 

Finally i  rendered the scene

I then went into the original nuke file with my scene 

Screenshot 2021-05-21 171701.png

Finally i cleaned up the trackers


 

Final render:

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