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 intro to 3d animation the bouncing ball animation

First brought in a sphere and moved it to the side . To key the ball I clicked where I want to  on the timeline first. Secondly, I moved the shpere  infront of  the  last red key line  and then I pressed s to key my position. Click, move , press s 

(The red line shows its been keyed)

To add squash and stretch to the ball I first keyed it. bouncing up and down.  The translate y, x and z  key frames were all deleted in the channel box.   I started by the  copying start key frame  value  to the end key frame aswell, for more smooth action.  In animation preferences I set the playback speed to 24fps x 1.  After this I used the graph editor to fix the key frames in translate y . 

The set playback time was set to 20 and the set end time of animation was set to 20

Screenshot 2020-10-30 023525.png

Finally, I went to the start key and   last key and used the transform tool to squash the object keying it by  pressing s kaing sure translate y is selected . I then stretched the ball in the mid point   and keyed it making sure pshere1 was selected in graph editor.

Lattice deformer , Sack of flour rig

First I started off importing the flour sack rig into maya  by setting my project first.

Screenshot 2020-11-08 164905.png

Then moved the control rig in maya and experimented with different poses . After this I selected the rig arm  by pressing (ctrl and shift)and legs and then keyed it pressing s

Screenshot 2020-11-08 165258.png
Screenshot 2020-11-08 170829.png

Animation preferences set to 24fps x 1. I then started to key the rig rotating it in different positions moving it around 

Inverse kinematics/ animation output

Working with arm  fk rig to animate it. Shift left click on Null in outliner to expand it. 

Fk - forward kinematic , joints rotate in hierarchy to animate,. Forward Kinematics setup (forwards motion)

(Arm forward kinematic rig)

Screenshot 2020-11-12 182352.png

IK-Control Rig H used to animate arm/hand placement. Inverse Kinematics, move the hand and the rest rotates to follow.

(Arm Inverse kinematic Rig)

Screenshot 2020-11-12 235547.png

Head Turn: and posing 

I did a basic head turn and pose here to get familiar with the controls

Screenshot 2020-11-30 015935.png

Assignment1: basic weight mechanics (bouncing ball) 

For this assignment I  wanted to show a basic squash and stretch animation so I  downloaded this ball scene  then animated it. I then moved the ball up in tranlslate y . right clicked in translate y press key selected , then changed it back to 0 so the ball can move down.

Then brought the ball up halfway whilst have auto key on . After this I edited the translate y using the graph editor for amore sharper bounce using break tangents, using middle mouse button to move  individual point. Made a few more bounces aswell 

Screenshot 2020-11-10 002303.png

Then used the graph editor to make more bounces

Now I applied squash and stretch to it then playbast it using skydome lighting. went to view and turned off nurb curves

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Final playblast

Ball download reference  : 

Analysing work: 

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I could've improved by rendering out the scene with a surface rather than a  playblast . Also I couldve created an obstacle course to move the ball around 

Assignment 2 :  character animation 

I wanted to show the character moving its head and throwing a ball over its head whilst its moving  side to side and blinking.

Firstly downloaded the updated version  Elevenrig_v1.2

Then showed the head moving side to side  by selecting the head control and move tool then pressing s to key after slowing moving the head in a certain direction

Screenshot 2020-11-29 163648.png

I then moved the head up so that it can have a weight effect when turning side to side 

Finally below is the technique I used to add blinking to the character 

Video on how I Fixed the textures (went to windows rendering editors then hypershade)

Next is a tutorial on how I did the ball throw to the hands 

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Final playblast of character animation for assignment 2

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Assigment 3 : animating to 11 second sound clip 

my idea is to  have a character walking then producing dialouge and then a ballon floats up in the air whilst talking

I downloaded  the eleven rig in week 6 walk folder  and then animated a walk . After this I created  the lighting setup  with a backdrop and two area lights , as a test to see the lighting 

Area light 1 : ​using the values/ preferences below  below 

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Screenshot 2021-01-06 011853.png
area light 1 .png
Area light 2 : 
area light 2.png
area light 2 .png
character animation walking_1_0001.jpg

The lighting came out well

I then downloaded the eleven rig lip sync and started to animate it to the audio. After this I added a skydome light and animated expressions in my characters face.

11SecClub_April_Competition
00:00 / 00:11

where I got audio file from

as  I imported  another  eleven rig into the scene  I  turned the camera so  the character can walk from another direction 

I then made a balloon , imported it into my circus scene, then positioned it to the hand . To attach it to the hand I clicked the ballon shape then shift clicked the hand control and went to edit parent

Now I have to render my scene  then put in after effects.  to get better render I pressed ai sky dome in outliner ,  then went to  the skydome attribute editor and changed  the sampling slider to  8 

Final Render

Screenshot 2021-01-09 180149.png
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