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intro to 3d animation the bouncing ball animation -
First brought in a sphere and moved it to the side . To key the ball I clicked where I want to on the timeline first. Secondly, I moved the shpere infront of the last red key line and then I pressed s to key my position. Click, move , press s
(The red line shows its been keyed)
To add squash and stretch to the ball I first keyed it. bouncing up and down. The translate y, x and z key frames were all deleted in the channel box. I started by the copying start key frame value to the end key frame aswell, for more smooth action. In animation preferences I set the playback speed to 24fps x 1. After this I used the graph editor to fix the key frames in translate y .
The set playback time was set to 20 and the set end time of animation was set to 20
![Screenshot 2020-10-30 023525.png](https://static.wixstatic.com/media/778d9a_e08774c5213e4b7eb32cc8abd2664fbc~mv2.png/v1/fill/w_459,h_222,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Screenshot%202020-10-30%20023525.png)
Finally, I went to the start key and last key and used the transform tool to squash the object keying it by pressing s kaing sure translate y is selected . I then stretched the ball in the mid point and keyed it making sure pshere1 was selected in graph editor.
Lattice deformer , Sack of flour rig
First I started off importing the flour sack rig into maya by setting my project first.
![Screenshot 2020-11-08 164905.png](https://static.wixstatic.com/media/778d9a_a3543044981f4c0c9bc8a632012a9c9f~mv2.png/v1/fill/w_762,h_341,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Screenshot%202020-11-08%20164905.png)
Then moved the control rig in maya and experimented with different poses . After this I selected the rig arm by pressing (ctrl and shift)and legs and then keyed it pressing s
![Screenshot 2020-11-08 165258.png](https://static.wixstatic.com/media/778d9a_1d9a304d5b5d48fba759f520877ddf29~mv2.png/v1/crop/x_505,y_3,w_1136,h_799/fill/w_397,h_279,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Screenshot%202020-11-08%20165258.png)
![Screenshot 2020-11-08 170829.png](https://static.wixstatic.com/media/778d9a_4227f151049141a7a6c58e8c61d0a4be~mv2.png/v1/crop/x_0,y_0,w_1260,h_819/fill/w_429,h_279,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Screenshot%202020-11-08%20170829.png)
Animation preferences set to 24fps x 1. I then started to key the rig rotating it in different positions moving it around
Inverse kinematics/ animation output
Working with arm fk rig to animate it. Shift left click on Null in outliner to expand it.
Fk - forward kinematic , joints rotate in hierarchy to animate,. Forward Kinematics setup (forwards motion)
(Arm forward kinematic rig)
![Screenshot 2020-11-12 182352.png](https://static.wixstatic.com/media/778d9a_3ac989665e9f4c339416088106db2d5c~mv2.png/v1/crop/x_268,y_0,w_949,h_511/fill/w_377,h_203,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Screenshot%202020-11-12%20182352.png)
IK-Control Rig H used to animate arm/hand placement. Inverse Kinematics, move the hand and the rest rotates to follow.
(Arm Inverse kinematic Rig)
![Screenshot 2020-11-12 235547.png](https://static.wixstatic.com/media/778d9a_389bf007ab4b4051a76e7f775e0e4be9~mv2.png/v1/fill/w_417,h_248,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Screenshot%202020-11-12%20235547.png)
Head Turn: and posing
I did a basic head turn and pose here to get familiar with the controls
![Screenshot 2020-11-30 015935.png](https://static.wixstatic.com/media/778d9a_b3748487ee384a4ba861815823433cd2~mv2.png/v1/fill/w_590,h_384,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Screenshot%202020-11-30%20015935.png)
Assignment1: basic weight mechanics (bouncing ball)
For this assignment I wanted to show a basic squash and stretch animation so I downloaded this ball scene then animated it. I then moved the ball up in tranlslate y . right clicked in translate y press key selected , then changed it back to 0 so the ball can move down.
Then brought the ball up halfway whilst have auto key on . After this I edited the translate y using the graph editor for amore sharper bounce using break tangents, using middle mouse button to move individual point. Made a few more bounces aswell
![Screenshot 2020-11-10 002303.png](https://static.wixstatic.com/media/778d9a_a6bd6863efe145cd818cd05fd43baaae~mv2.png/v1/fill/w_464,h_200,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Screenshot%202020-11-10%20002303.png)
Then used the graph editor to make more bounces
Now I applied squash and stretch to it then playbast it using skydome lighting. went to view and turned off nurb curves
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Final playblast
Ball download reference :
Analysing work:
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I could've improved by rendering out the scene with a surface rather than a playblast . Also I couldve created an obstacle course to move the ball around
Assignment 2 : character animation
I wanted to show the character moving its head and throwing a ball over its head whilst its moving side to side and blinking.
Firstly downloaded the updated version Elevenrig_v1.2
Then showed the head moving side to side by selecting the head control and move tool then pressing s to key after slowing moving the head in a certain direction
![Screenshot 2020-11-29 163648.png](https://static.wixstatic.com/media/778d9a_281f00f393e34fe898e086a1d23bb0e1~mv2.png/v1/fill/w_500,h_256,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Screenshot%202020-11-29%20163648.png)
I then moved the head up so that it can have a weight effect when turning side to side
Finally below is the technique I used to add blinking to the character
Video on how I Fixed the textures (went to windows rendering editors then hypershade)
Next is a tutorial on how I did the ball throw to the hands
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Final playblast of character animation for assignment 2
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Assigment 3 : animating to 11 second sound clip
my idea is to have a character walking then producing dialouge and then a ballon floats up in the air whilst talking
I downloaded the eleven rig in week 6 walk folder and then animated a walk . After this I created the lighting setup with a backdrop and two area lights , as a test to see the lighting
Area light 1 : ​using the values/ preferences below below
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![Screenshot 2021-01-06 011853.png](https://static.wixstatic.com/media/778d9a_08146144afa34584b95de4e0cd7042d7~mv2.png/v1/crop/x_65,y_2,w_413,h_179/fill/w_286,h_124,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Screenshot%202021-01-06%20011853.png)
![area light 1 .png](https://static.wixstatic.com/media/778d9a_5e8166f257154185b6a09aded1c46a4c~mv2.png/v1/crop/x_947,y_0,w_584,h_604/fill/w_266,h_275,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/area%20light%201%20.png)
Area light 2 :
![area light 2.png](https://static.wixstatic.com/media/778d9a_1ca0ddba00ec489195b923fc42e49d50~mv2.png/v1/crop/x_38,y_0,w_409,h_190/fill/w_351,h_163,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/area%20light%202.png)
![area light 2 .png](https://static.wixstatic.com/media/778d9a_25c9fdb3dc554225858daadcedd822b1~mv2.png/v1/fill/w_335,h_258,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/area%20light%202%20.png)
![character animation walking_1_0001.jpg](https://static.wixstatic.com/media/778d9a_089654790bfc4d4fba990095d573ceaa~mv2.jpg/v1/crop/x_262,y_58,w_366,h_338/fill/w_256,h_236,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/character%20animation%20walking_1_0001.jpg)
The lighting came out well
I then downloaded the eleven rig lip sync and started to animate it to the audio. After this I added a skydome light and animated expressions in my characters face.
11SecClub_April_Competition
00:00 / 00:11
where I got audio file from
as I imported another eleven rig into the scene I turned the camera so the character can walk from another direction
I then made a balloon , imported it into my circus scene, then positioned it to the hand . To attach it to the hand I clicked the ballon shape then shift clicked the hand control and went to edit parent
Now I have to render my scene then put in after effects. to get better render I pressed ai sky dome in outliner , then went to the skydome attribute editor and changed the sampling slider to 8
Final Render
![Screenshot 2021-01-09 180149.png](https://static.wixstatic.com/media/778d9a_8d20096b671140a0a6c7c7d5b98080f0~mv2.png/v1/fill/w_654,h_272,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Screenshot%202021-01-09%20180149.png)
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