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 Bullet Rigid Bodies

Our task was to create a domino simulation in maya

Firstly , I selected the poly cube  and made the depth - 0.6 , height - 6 and width 3 in attribute editor . After I went to pcube1 and put the translate to 3.

domino part 1.png

Next I went to edit , duplicate special options ( translate -2 , number of copies 20) then pressed apply

somino part 2png.png
Screenshot 2021-11-07 174752.png

Next , selected the dominoes ,  active rigid body options , changed collider shape margin value .001, apply and close . 

Next I created a polyplane  for the dominoes

Finally 

  • selected pcube 1 and changed the inital velocity to -20

  • bullet solver 1 gravity to-980 , internal frame rate 240hz

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Screenshot 2021-11-08 013423.png
Screenshot 2021-11-08 013504.png

 selected all cubes changed mass to 0.1
 

Final video

N cloth 

First was the Ncloth setup . I chose a poly plane and set it to values under polyplane 1 . 

Screenshot 2021-11-16 191509.png
Screenshot 2021-11-16 191523.png

Selecting polyplane1 I went to the fx tab and went to ncloth, create n cloth options ,then pressed create cloth

Screenshot 2021-11-16 192345.png

Then  moved the plane up and rotated it . selected the nucleus 1 in the outliner  and  under nucleus1 in the attribute editor pressed use plane

Next I moved the poly plane  a bit higher and brought in a polyclinder , changing the radius to 0.25 and the height to 30
 

Screenshot 2021-11-16 194226.png
Screenshot 2021-11-16 194243.png

Next I moved the pole to the side and put the subdivisions height to 20 

Screenshot 2021-11-16 195003.png

Finally i  selected two vertices then the pole and went to ncontsraint point to surface, create contstraint.

(Assignment  1  part 1)Artefact destruction : falling dominoes

Firstly, I created a physical skylight  .

then adding wood texture to the floor by going to assign new material> blinn > press box by colour> file

Screenshot 2021-11-14 023737.png
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Next i adjusted the settings of the skydome and physical sky light to brighten the render view

Finally i downloaded a chess piece from Turbosquid.com and animated it to move when all the dominoes fell. Firstly I pressed S on the keyboard  in its first position , clicking the next position on the time slider ,  then moving it .

Screenshot 2021-11-14 031549.png

Final render:

Assignment 1 part 2 :N cloth

 

Screenshot 2021-11-17 023630.png

Final render:

N particles

Firstly, I created the point particle emitter using n particles

emitter part1.png

Secondly, I created the balls particle emitter

particle ball emitter.png

Introduction to bifrost liquids

 

Firstly I selected the poly sphere and poly cube , and changed the poly cube attributes to the values on the right

liquid.png

Next I changed the pshere to emitter in outline , then went to Bifrost fluids  under fx tab then liquids

Next I changed some bifrost settings

Bifrost graph particles

Part 1 : setting up the particles

went to windows bifrost graph editor , 

Next I connected the mesh to the geometry and  the particles to the output particles

bifrost particle 1.png

clicked particle_solver_settings then turned off the gravity

Part 2 : setting up colour property

within source particles , right clicked on additional properties  , create node set property

part bifrost.png

next I pressed tab in graph editor and typed in vary_source_property
 

Part 3: Modifier influence

 I changed the size of the particles and the colour

Part 4: turbulence influence

Assignment 2 :  Environmental effects three scenarios

Natural scenario: (water in cup)

Firstly, I imported this glass model  from turbosquid.com and reapplied the glass texture

glass liquid.png

Next I made the water interact with the glass

water hit.png

Finally I changed the colour of the water using the hypershade

I got rid of the skydome and made the black background. Also pressing alt and b on the keyboard

water picture.jpg

Fantasy Sci -Fi: Scenario(rocket with steam and sun in background ( video)

 Downloaded this rocket  model from turbosquid.com

part 1 : setting up the rocket animation

Part 2 : Making the smoke emitter

part 3 :  Making the smoke appear

Part 4 : Changing extra settings 

Part 5:attaching emitter  to rocket

part 6 : Making smoke collide with floor

Finally I made a aiphysical sky light and brough the sun into  the scene

Final  fantasy - Sci-Fi rendered video:

surreal : Particle alien ball

For this  surreal scenario  I extended upon the particle graph i did for the lesson and made a fractal noise field



 

fractal noise field screenshot.png

Next I cached and rendered out the scene

Final surreal scene still image render:

environmental fx surreal particle scene.jpg
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