top of page
Digital matte painting
Firstly , I dragged the files into the layer area , deleted the background and press p to cut out the house from the background
After that I right clicked the mouse and pressed make selection
After wards I pressed command t on Mac to freetransform the image, making sure I'm on the selected mountain layer
Next I repeated the process and added a mountain in the background
Next we had to create a few Matte paintings as our next task including a James Bond style , blade runner and savannah style
Skyfall highland scene
I improved this image by matching the colour of the green hill to where the car is .
Next I lowered the brightness of the mountain where the deer is and desaturated the castle colour
Savannah
Next I adjusted the brightness / contrast to the layers
Blade runner, futuristic city scene
Wall E live action reboot
Task : Create an establishing shot of the deserted environment that the robot of the 2008 animated Pixar film Wall-E explores at the beginning of the film.
I will be working with my colleagues Adrian and Jaber
Group Task breakdown
AJ - Bridge , ground and background creation.
Software - Maya/Substance painter.
Mansur - Buildings
Software - Maya/substance painter.
Jaber - Helicopter creation in maya.
Software - Maya/Substance painter.
Mood Board:
concept art:
Me and my colleagues idea is to have a bridge in our scene with a skyscraper building covered in foil-age. Also we will have a helicopter on the grass / ground
I began creating the building for my project whilst my colleague worked on the bridge . Firstly , I made the windows
Next i selected the object and went to mesh combine to group the object together. I then duplicated the windows.
Next I made the body of the building by pressing shift right click to extrude the face on one side.
My colleague Adrians creation of the bridge and ground
My colleague Jabers creation of the helicopter
Final image:
Christmas advert
Task : creating a shot for a christmas advert
Mood board
Me , Jaber and AJ are working in a group again to create a christmas coffee advert.
Our idea is to zoom in on the coffee product on the table in the foreground whilst having a santa hat beside it. In the background will be a window with a snowy outside view , and a christmas tree .
Concept art:
Roles:
Mansur : modelling table, santa hat and carpet
Aj : House interior , window , snowman , coffe cup steam
Jaber: Sofa
I started making the table
Putting object into substance painter:
Firstly, I selected the object, went to mesh , combine. Then I went to uv uveditor , automatic, to uv map the object then I exported it.
Next I baked the mesh maps
Thirdly, I made the top of the table plastic using smart materials.
Finally, I dragged the wood walnut material under the plastic glossy stained layer so i can texture the table leg.
Then i went to file export texture. Then i made a physical sky in maya and enabled colour management in settings, prefernces.
Finally, I brought the textures in , and pressed 6 to view the texture
making the santa hat:
Making a rug in maya:
Went to create poly disc. Then I changed the workspace to xen interactive groom and went to generate, create interactive groom splines.
Clicked on description 1 , then clicked the plus sign next to it and clicked on scale. decreased the scale.
Went back to description 1 , clicked on noise in atrribute editor, incearsed frequnecy , magnitude and correlation. Finally , clicked on hypershade and lambert 1 in hypershade then changed the root and tip colour.
Christmas ad presentation : (click on a slide to view properly in preview and in order)
Final image render and video :
challenge brief:
For this last brief I worked in a group again with Adrian and Jaber to create a futuristic environment in the style of blade runner.
Jaber Imran - creation of Neon sign, Texturing of buildings in substance painter
Adrian Lemaitre - creation of buildings, street lamps ,fence, using megascans to bring in models
Mansur Muhammad - modelling of street spaceship and bench
( When previewing Please click the names highlighted to view my peers sites!)
Mood board:
Concept art:
Making the futuristic street:
Started the street by using a poly plane subdivison height and with 10
made the sidewalk for the street
added the textures to the street
Making the benches:
Part 1:
Part 2:
Part 3:
Part 4:
Finally I textured the bench
Modelling spaceship
part 1 :BASIS of ship model
part 2 : modelling the engines
part 3 : modelling the windows
part 4 : adding wing detail and smoothing out ship geometry by pressing 3
Arrangement of scene:
My colleauge Jabbers' creation of the Neon sign :
Final image:
Heading 2
bottom of page