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Digital matte painting
Firstly , I dragged the files into the layer area , deleted the background and press p to cut out the house from the background
After that I right clicked the mouse and pressed make selection
After wards I pressed command t on Mac to freetransform the image, making sure I'm on the selected mountain layer
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Next I repeated the process and added a mountain in the background
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Next we had to create a few Matte paintings as our next task including a James Bond style , blade runner and savannah style
Skyfall highland scene
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I improved this image by matching the colour of the green hill to where the car is .
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Next I lowered the brightness of the mountain where the deer is and desaturated the castle colour
Savannah
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Next I adjusted the brightness / contrast to the layers
Blade runner, futuristic city scene
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Wall E live action reboot
Task : Create an establishing shot of the deserted environment that the robot of the 2008 animated Pixar film Wall-E explores at the beginning of the film.
I will be working with my colleagues Adrian and Jaber
Group Task breakdown
AJ - Bridge , ground and background creation.
Software - Maya/Substance painter.
Mansur - Buildings
Software - Maya/substance painter.
Jaber - Helicopter creation in maya.
Software - Maya/Substance painter.
Mood Board:
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concept art:
Me and my colleagues idea is to have a bridge in our scene with a skyscraper building covered in foil-age. Also we will have a helicopter on the grass / ground
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I began creating the building for my project whilst my colleague worked on the bridge . Firstly , I made the windows
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Next i selected the object and went to mesh combine to group the object together. I then duplicated the windows.
Next I made the body of the building by pressing shift right click to extrude the face on one side.
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My colleague Adrians creation of the bridge and ground
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My colleague Jabers creation of the helicopter
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Final image:
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Christmas advert
Task : creating a shot for a christmas advert
Mood board
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Me , Jaber and AJ are working in a group again to create a christmas coffee advert.
Our idea is to zoom in on the coffee product on the table in the foreground whilst having a santa hat beside it. In the background will be a window with a snowy outside view , and a christmas tree .
Concept art:
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Roles:
Mansur : modelling table, santa hat and carpet
Aj : House interior , window , snowman , coffe cup steam
Jaber: Sofa
I started making the table
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Putting object into substance painter:
Firstly, I selected the object, went to mesh , combine. Then I went to uv uveditor , automatic, to uv map the object then I exported it.
Next I baked the mesh maps
Thirdly, I made the top of the table plastic using smart materials.
Finally, I dragged the wood walnut material under the plastic glossy stained layer so i can texture the table leg.
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Then i went to file export texture. Then i made a physical sky in maya and enabled colour management in settings, prefernces.
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Finally, I brought the textures in , and pressed 6 to view the texture
making the santa hat:
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Making a rug in maya:
Went to create poly disc. Then I changed the workspace to xen interactive groom and went to generate, create interactive groom splines.
Clicked on description 1 , then clicked the plus sign next to it and clicked on scale. decreased the scale.
Went back to description 1 , clicked on noise in atrribute editor, incearsed frequnecy , magnitude and correlation. Finally , clicked on hypershade and lambert 1 in hypershade then changed the root and tip colour.
Christmas ad presentation : (click on a slide to view properly in preview and in order)
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Final image render and video :
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challenge brief:
For this last brief I worked in a group again with Adrian and Jaber to create a futuristic environment in the style of blade runner.
Jaber Imran - creation of Neon sign, Texturing of buildings in substance painter
Adrian Lemaitre - creation of buildings, street lamps ,fence, using megascans to bring in models
Mansur Muhammad - modelling of street spaceship and bench
( When previewing Please click the names highlighted to view my peers sites!)
Mood board:
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Concept art:
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Making the futuristic street:
Started the street by using a poly plane subdivison height and with 10
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made the sidewalk for the street
added the textures to the street
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Making the benches:
Part 1:
Part 2:
Part 3:
Part 4:
Finally I textured the bench
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Modelling spaceship
part 1 :BASIS of ship model
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part 2 : modelling the engines
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part 3 : modelling the windows
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part 4 : adding wing detail and smoothing out ship geometry by pressing 3
Arrangement of scene:
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My colleauge Jabbers' creation of the Neon sign :
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Final image:
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