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Digital matte painting

Firstly , I dragged the files into the layer area , deleted the background and press p to cut out the house from the background

After that I right clicked the mouse and pressed make selection 

After wards I pressed command t on Mac to freetransform the image, making sure I'm on the selected mountain layer

screen shot 4.png

Next I repeated the process and added a mountain in the background

Next we had to create a few Matte paintings as our next task including a James Bond style , blade runner and savannah style  


Skyfall highland scene 
 

castle.jpeg
deer.jpeg
car.jpeg
mountain side.jpeg
17-179643_flying-birds-wallpapers-flying-bird-image-hd.jpeg
Screen Shot 2021-10-21 at 16.46.15.png

I improved this image by matching the colour of the green hill to where the car is .

Screen Shot 2021-10-21 at 17.08.43.png

Next I lowered the brightness of the mountain where the deer is and desaturated the castle colour 

Savannah

Screen Shot 2021-10-14 at 13.31.52.png

Next I adjusted the brightness / contrast to the layers 

Blade runner, futuristic city scene

skynews-aliens-ufo_4770303-2.jpg
futuristic  background.jpeg
buildings ontop 1.jpeg
https---specials-images.forbesimg.com-imageserve-480586929-0x0.jpg_cropX1=1100&cropX2=3156
Screen Shot 2021-10-18 at 16.13.46.png

Wall E live action reboot

Task : Create an establishing shot of the deserted environment that the robot of the 2008 animated Pixar film Wall-E explores at the beginning of the film.

I will be working with my colleagues Adrian and Jaber

Group Task breakdown 

AJ - Bridge , ground and background creation. 
Software - Maya/Substance painter.

Mansur - Buildings
Software - Maya/substance painter.

Jaber - Helicopter creation in maya. 
Software - Maya/Substance painter.  

Mood Board:

bridge live brief.jpeg
building 1.jpeg
bomber-plane-in-the-jungle-21aa8257-14db-4ffa-88ed-c16cfabcf4a9.jpeg
article-2137327-12D79D81000005DC-524_964x556.jpeg
6e506288180389.5dce45ac02744.jpg

concept art:

Me and my colleagues  idea is to have a bridge in our scene with a skyscraper building covered in foil-age. Also we will have  a  helicopter on the grass / ground

Screen Shot 2021-10-28 at 13.47.17.png

I began creating  the building for my project whilst my colleague worked on the bridge . Firstly , I made the windows

Screen Shot 2021-10-28 at 16.41.06.png

Next i selected the object and went to mesh combine to group the object together. I then duplicated the windows.

Next I made the body of the building by pressing shift right click to extrude the face on one side. 

EXTRUDE FACE.png

My colleague Adrians creation of the bridge and ground 

Screenshot 2021-11-11 184607.png
Screenshot 2021-11-11 184639.png

My colleague Jabers creation of the helicopter 

Screenshot 2021-11-11 184702.png

Final image:

Screenshot 2021-11-11 184742.png

Christmas advert

Task : creating a shot for a christmas advert

Mood board

snowman.jpeg
download.jpeg
snata hat.jpeg
tea cup steam.jpeg
sleigh.jpeg

Me , Jaber and AJ are working in a group again to create a  christmas coffee advert.

Our idea is to zoom in on the coffee product on the table  in the foreground whilst having a santa hat beside it. In the background will be a window with a snowy outside  view , and  a christmas tree .

Concept art:

Screen Shot 2021-11-25 at 13.33.28.png
IMG-5564 (1).jpg

Roles:
Mansur  : modelling table,  santa hat and carpet
Aj :  House interior , window , snowman , coffe cup steam
Jaber: Sofa

I started making the table 

Screen Shot 2021-12-02 at 12.40.00.png

Putting object into substance painter:

Firstly,  I selected the object, went to  mesh , combine. Then I went to uv  uveditor , automatic, to uv map the object then I exported it. 

Next I baked the mesh maps

Thirdly, I  made the top of the table plastic using smart materials.

Finally, I dragged the  wood  walnut material under the plastic glossy  stained layer  so i can texture the table leg.

table done .png

Then i went to file export texture. Then i made a physical sky in maya and enabled colour management in settings, prefernces.
 

skylight.png
colour manage.png

Finally, I  brought the textures in , and pressed 6 to view the texture

making the santa hat:

Screen Shot 2021-12-09 at 13.29.37.png

Making a rug in maya:

Went to create poly disc. Then I changed the workspace to xen interactive groom  and went to generate, create interactive groom splines.

Clicked on description 1 , then clicked the plus sign next to it  and clicked on  scale. decreased the scale. 

Went back to description 1 , clicked on noise in atrribute editor, incearsed frequnecy , magnitude and correlation. Finally , clicked on hypershade and lambert 1 in hypershade then changed the root  and tip colour.

Christmas ad presentation : (click on a slide to view properly in preview and in order)

Final image render and video :

Screenshot 2021-12-16 005930.png

challenge brief:

For this last brief I worked in a group again with Adrian and Jaber to create a futuristic environment in the style of blade runner. 

Jaber Imran - creation of Neon sign, Texturing of buildings in substance painter

Adrian Lemaitre - creation of buildings, street lamps ,fence,  using megascans to bring in models

Mansur Muhammad - modelling of street  spaceship and bench 

( When previewing Please click the names highlighted to view my peers sites!)

Mood board:
 

futuristic street part 2.jpeg
future street 1.jpeg
a16929a11cdefe0323ae016b23fdb17c.jpeg
kkk.jpg
blade-runner-2049-cyberpunk-blade-runner-neon-wallpaper-preview.jpeg
maxresdefault.jpeg
0vn0119tl1u21.jpeg

Concept art:

MegascansCyberpunkEnvironmentVol2_featured-894x488-9fef359b05fac6cc5bed0ace3864e4db.png

Making the futuristic street:

Started  the street by using a poly plane subdivison height and with 10 

street polyt plane.png

made the sidewalk for the street

added the textures to the street

finished street.png

Making the benches:

Part 1:

Part 2:

Part 3:

Part 4:

Finally I textured the bench

bench part 3.png

Modelling spaceship



 

part 1 :BASIS of ship model
 

ship part 1 screenshot.png

part 2 : modelling the engines

ship part 2 making engine.png

part 3 : modelling the windows

ship part 3 screenshot windows.png

part 4 : adding wing detail and smoothing out ship geometry by pressing 3

Arrangement of scene:

untextured garage sc.jpg

My colleauge Jabbers' creation of the Neon sign :

Neon sign.png

Final image:

ship_ garage (1).png

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