VFX job role im interested in : Texture artist
Assignment 1 : Locating and Contacting industry professionals (texture artists) over linked in
Peter Aversten :Texture Supervisor at Method Studios
Peter Aversten is a texture supervisor , with more than 20 years of experience in the visual effects industry for film . Some of his specialities include using the 3D software Mari, using Renderman and on set photography. There is a youtube channel called Meshmen studio which he makes tutorials for ( www.meshmenstudio.com).
Kim McCarthy :Senior Artist at Cloth Cat Animation
Click on these icons to view her twitter and Linked in profile
Kim is a CG artist from Cardiff working in animation and games production . She has over four years of industry experience as she has an MA and BA degree qualification in computer animation. Her skill set is mainly modelling sculpting and texturing of hard surface and organic models.
Ellie Dupont: Lead Texture Artist at Framestore
Specializes in texturing, look dev and modelling for film and TV.
Software Experience: Mari, Maya, Adobe Substance 3D Designer and Painter, Marvellous Designer, Zbrush, and Photoshop
Victoria Stuart : Modeller /Texture artist
I contacted four professionals and only two industry professionalsreplied to me . These were Peter Aversten and Ellie Dupont. The responses are shown in the presentation below
Cover letter:
01 March 2022
Florian Stephens
UWL VFX Company
St Mary’s Road
London
W5 5RF
02082312468
RE: Texture Artist Job application
Dear Mr, Stephens,
My name is Mansur Muhammad, and I am interested in the position regarding the texture artist role at your 3D company. I am a final year student in the university of West London on the BA VFX course. With my good time management and communication skills, I will be a great addition to your team.
The skills and experiences I have gained while studying at UWL are knowledge of using programs of Maya, photoshop and substance painter and Zbrush. I have also worked hard on collaborative projects such as Christmas brief project, a futuristic live brief scene, and a Wall E live brief scene, where I modelled and textured assets. These projects further enhanced my communication skills.
During my time at UWL I have shown to further my initiative by watching tutorials on the YouTube channel Adobe substance 3D particularly in the areas of environment lighting and texturing . My current final major project is of moon buggy scene in space, which I will be using my modelling, texturing, and painting software skills I have learnt throughout the course of my degree.
I look forward to hearing from you.
Yours Sincerely,
Mansur Muhammad